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Outcomes Statement - Phonics Alive! 3 The Speller

The basic outcome of this program is to instill all the spelling rules of International English in students from an early age through to adult level.  Phonics Alive! 3 The Speller teaches students (and teachers and parents) to plan how to spell new or unfamiliar words. While enjoying Phonics Alive! 3 The Speller, students will advance their understanding of the grapho-phonic nature of our language and of the complicated alphabetic mapping system of English. Within this technological interactive environment, spelling rules are taught systematically and sight words are practised.


The program is set in the cavern of a medieval castle. Esmeralda, our colourful and helpful friend, together with her faithful raven and the gargoyle letters, offer onscreen help to students. Traditional Spelling Rules are explained and actively taught, followed by practise activities. Sight Words are taught and practise games ensure that learning is fun. To best suit individual needs, students are able to choose from a variety of sight words, general lists, community signs, science words, mathematics words, secondary words or compound words.


Phonics Alive! 3 The Speller continues the tradition of excellence in offering fun learning through a high quality teaching resource. Students are offered a technology based interactive environment through which they are actively taught. The Speller is a sequenced package that allows students to work at their own pace. It consists of 15 modules. Each module will take an average student approximately 15 minutes to complete. It is self paced and highly interactive. Each module contains Introduction, Spelling Rules, Sight Word Exercises and Keyboard Exercises to enable students to develop a fast paced spelling process. Word lists can be customised and extra words can be downloaded from our web page.


In Phonics Alive! 1 young students are introduced to the sounds of letters in the alphabet. These sounds are taught as beginning, medial and ending sounds. In Phonics Alive! 2 The Sound Blender, students are taught the blending process. Now The Speller is taking the next step!


Who Will Benefit?

The program is suitable for all students who are continuing their development of literacy skills and it is of great benefit to those for whom English is a second language. The program is easy and enjoyable to use. It is important that all students working with The Speller have a reasonable knowledge of phonics contained in Phonics Alive! 1 and Phonics Alive! 2 The Sound Blender. Inclusion of Phonics Alive! 3 The Speller within most school based or home based literacy programs will enhance the spelling skills of just about every student.


The development of this program was influenced by the following concept and the underlying outcomes needed to enhance good spelling knowledge in our intended audience!


A good speller has mastered many words, but a truly good speller has learnt much more than the correct spelling of a specific word list. A good speller knows the spelling rules and knows when to use them. A good speller knows how to spell.


What makes a good Speller?

A good speller knows:

•   how to use the alphabet

•   how to apply the spelling rules

•   how to predict spelling rule exceptions

•   how to apply this knowledge to spell new words.

Learning how to spell goes hand-in-hand with knowing why the spelling of a specific word follows a certain rule.


A truly good speller knows:

•   why the plurals for tomatoes and ponchos follow different rules

•   why some root words double their final consonant when adding a suffix (e.g. forget/ forgetting) but why only some suffixes have this effect (forget/forgetful)

•   why some root words drop their silent ‘e’ when adding a suffix (e.g. hope/hoping) but why  only some suffixes have this effect (e.g. hope/hopeful)

•   why some root words are never effected by the addition of a suffix (sulk/sulking; soak/soaking)

•    why there appears so many rule exceptions e.g. good spellers know why not to use a rule such as the “i before e except after c rule to spell vacancies”.


Keyboard Stickers

As an innovative approach to teaching, Lower Case letters, Keyboard Stickers are provided in decals to place on the computer keyboard. This enables the student to recognise letters that are used throughout the program and eliminates confusion with capital letters that are standard computer configurations.