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home > outcomes > Outcomes Statement - Phonics Alive! 6 Typing

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Outcomes Statement - Phonics Alive! 6 Typing

The basic outcome of this program is to instill Keyboarding Skills to the student by way of introducing the methodology of Touch Typing. It is hoped that by the time the student completes the entire program (and after a reasonable amount of practise) they will be able to touch type without looking at the keyboard.

 

Developing simple skills in preparation for later development of complex skills is all that is required in early years. The term ‘Touch Typing’ is also known as ‘Kinaesthetic Keyboarding’, involving multisensory learning. This involves visualisation and emphasis of self-awareness, which encourage accuracy and good habits. Children are tuned into the visual-motor sensation of using their fingertips, i.e. their kinaesthetic sense. Keyboarding is a perceptual motor skill. It involves perceiving and then doing, and once learnt it is relatively easy to retain. Students who successfully complete this Typing Program will have a sound basis for the development of further computing skills.


About the Program
Computers play an ever increasing role in today’s technological world. To prepare our students for this new world they are being introduced to computers at an ever decreasing age. Phonics Alive! 6 Typing teaches students from the age of six to use a keyboard correctly. It does so by blending tried and tested traditional teaching methods with the entertaining and interactive capabilities of a modern interactive computer program. Once the basic lessons are mastered the program offers a speed and accuracy test to give students/teachers a traditional benchmark on which to judge their progress.

 

Unseen to the student, the program records all their actions and presents these for later analysis by a teacher though an administration section. Progress is tracked so the program will take returning students back to where they last left off. In our computer-focused world the learning of keyboarding skills is crucial. Students who complete Phonics Alive! 6 Typing will have a sound basis for the development of further computing skills.

 

Keys
Only the alphabet and common punctuation keys are covered. It is assumed that students using the program can distinguish between left and right, know colours, recognise both upper and lower case letters and know that capital letters begin sentences and proper nouns.  Although the semicolon is introduced, as this is one of the Home Keys, this punctuation mark will only be used in the early Modules. Keys not covered in the program include the number and miscellaneous keys, as well as the colon, hyphen, question mark, exclamation mark, the tab and caps lock keys. Young students may have difficulty reaching to the number keys while learning to touch type. The miscellaneous and punctuation keys are not covered as they are not always in the same place on various keyboards. If these keys are required when typing their own copy, students would have to look at the keyboard. 

 

Lower Case Keyboard Stickers
Lower case letter decals are provided to be placed on the computer keyboard, as students will be more familiar with these. A keyboard is present on the screen, also with lower case letters. Upper case letters will appear on the screen keyboard when the shift keys are introduced, and later at the beginning of sentences and for proper nouns. The use of colour should assist small children to identify fingers and their correct use on the keyboard. Colour coding is used for each finger. Pointers are Red, as these are the busiest fingers and Red is a busy colour. Tall Fingers are Green, like tall trees. Ring Fingers are Blue, like sparkling sapphires. Pinkies, of course, are Pink.